[game_preservation] [Monthly SIG Roundup] December 2008
Devin Monnens
evilcowclone at gmail.com
Mon Dec 1 19:06:22 EST 2008
Cool updates, Andrew! I will have to get my part of the paper done before
Christmas as I JUST got my tickets to Japan (Dec 26-Jan 16). If it comes
down ot it, I may be able to help edit Section 3 while I'm in Japan, but I
expect to get most of it done the next two weeks (I ALSO have to get my
paper done for Albuquerque!).
Also, we are allowed to upload videos to Internet Archive of intros and
trailers? I thought some companies didn't like uploading footage for legal
purposes (Squaresoft, for instance, will sue anyone who tries to distribute
FF cutscenes).
On Mon, Dec 1, 2008 at 9:01 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> December has us rolling along with the white paper<http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper>,
> and the GDC Preservation SIG round table announced, hooray! Preservation
> SIG Updates
>
> Our first white paper titled "Before It's Too Late: A Digital Game
> Preservation White Paper<http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper>"
> has been started, we're still looking for contributions, especially on the
> topic of case studies where the lack of preservation has hurt developers.
> Opinions on the white paper are also welcome, if something seems missing.
>
> The Internet Archive has a new collection of Let's Play<http://www.archive.org/details/lets-play>videos with help from the Let's
> Play Archive <http://www.letsplayarchive.com/> - thanks to baldurk the
> site admin for his generous help. There are many up already, so check them
> out<http://www.archive.org/search.php?query=collection%3Alets-play&sort=-publicdate> :)
>
>
> Other Internet Archive uploads I've done have centred on the vast array of
> intros and cutscene files from games. Age of Empires II<http://www.archive.org/details/Age_Of_Empires_II_Startup_Movies>,
> Assassins Creed<http://www.archive.org/details/Assassins_Creed-Demo_Intro>,
> Battlefield 2 <http://www.archive.org/details/Battlefield_2-Intro>, Call
> of Duty 4 <http://www.archive.org/details/Call_of_Duty_4-Intro>, Call of
> Duty: United Offensive<http://www.archive.org/details/Call_of_Duty_UO-Intro>and Warhammer
> 40,000: Fire Warrior<http://www.archive.org/details/Warhammer_40000_Fire_Warrior-Cutscenes>.
> Yes, most of these are pretty new games (ones I had easy access too) - so if
> you have any more intros, cutscenes or in-game footage that isn't in the
> archive already, please contact us so we can get it online :)
> December Preservation SIG Work
>
> We've got the white paper<http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper>ongoing, and I also intend to finish updating some of the memorials pages
> which we've left for a few months due to work. If you know of any missing
> memorials not in our collection we'd love to hear from you at memorials -at-
> igda.org
>
> Finally, I hope with my sorting of the IA's videogame collections icons, I
> can also do something about the SIG's lack of one. We've now got a very nice
> Memorials icon so it'd be a shame if the SIG as a whole doesn't have one.
> Ideas welcome and I'll post up any prototypes (is that the right artistic
> term?) if I do some.
> Mailing List Discussions
>
> If you've not joined our mailing list<http://six.pairlist.net/mailman/listinfo/game_preservation>,
> please do so. We've never tried using our forums it seems :) we stick to
> old-fangled email. In November we have had discussions on the aforementioned
> case study white paper research<http://six.pairlist.net/pipermail/game_preservation/2008-November/000653.html>,
> some notes on Google shutting down lively<http://six.pairlist.net/pipermail/game_preservation/2008-November/000650.html>,
> a brand new Memorials icon<http://six.pairlist.net/pipermail/game_preservation/2008-November/000641.html>and also some ideas for a SIG
> icon<http://six.pairlist.net/pipermail/game_preservation/2008-November/000615.html>(which still needs doing as I've noted above), and also my visit to the National
> Videogame Archive<http://six.pairlist.net/pipermail/game_preservation/2008-November/000618.html>.
>
> Preservation SIG Blog Updates / Links
>
> *Have I missed anything this month? Then email it in to preservation_news
> @ igda.org !*
>
> I'm afraid as of making this newsletter something is up on the IGDA.org
> site, and I can't access the Preservation Blog front page. I'll update the wiki
> entry<http://www.igda.org/wiki/Game_Preservation_SIG/Monthly_Roundups/200812>with the November entries as soon as I can access it.
> Final Thoughts
>
> White paper work is ongoing, wish us luck doing it before our set
> deadline :) and Happy Christmas from your site/blog editor!
>
> Ho ho ho!
>
> Andrew Armstrong
>
> IGDA Game Preservation SIG Site/Blog editor
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20081201/8da7a716/attachment.html>
More information about the game_preservation
mailing list