[game_preservation] Whitepaper proofreaders and pre-release readers (Andrew Armstrong)
Andrew Armstrong
andrew at aarmstrong.org
Sat Oct 25 12:56:09 EDT 2008
The method on how the paper will be written will be discussed off list
when I've got down everyone who wants to contribute (although no doubt
it'll be similar how you suggest). I doubt it'll be very productive
putting the discussions on this list, it'd be a bit spammy :)
Andrew
Devin Monnens wrote:
> Chris,
>
> That article was awesome. I remember reading it back in April, but
> couldn't remember the link. Thanks for bringing it up again! Some of
> your ideas went into my notes. I'm not sure how we're going to edit
> the paper, but it's possible the document could be in multiple
> sections, so essays like this could be included or incorporated.
>
> -DM
>
> On Sat, Oct 25, 2008 at 10:18 AM, Chris Lepine <chris at artfulgamer.com
> <mailto:chris at artfulgamer.com>> wrote:
>
> Hi Andrew,
>
> I'm not sure how writing the whitepaper is planned to proceed, but
> I'd be willing to write something on the importance of game
> preservation from a historical standpoint - I wrote a quick
> article on the importance of game history earlier this year
> (http://www.artfulgamer.com/2008/04/22/revitalizing-dead-culture-why-game-history-matters/)...
> Game preservation lines up with that project in the sense that
> without preservation, there is no such thing as archival research.
>
> Again, I'm not sure how you plan to proceed from here - but
> consider my offer open!
>
> - Chris
>
> _http://www.artfulgamer.com_ <http://www.artfulgamer.com/>
>
> /'in search of the poetic and lyrical in video games...'/
>
>
> On 25-Oct-08, at 10:00 AM, game_preservation-request at igda.org
> <mailto:game_preservation-request at igda.org> wrote:
>
>> Send game_preservation mailing list submissions to
>> game_preservation at igda.org <mailto:game_preservation at igda.org>
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>> or, via email, send a message with subject or body 'help' to
>> game_preservation-request at igda.org
>> <mailto:game_preservation-request at igda.org>
>>
>> You can reach the person managing the list at
>> game_preservation-owner at igda.org
>> <mailto:game_preservation-owner at igda.org>
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of game_preservation digest..."
>>
>>
>> Today's Topics:
>>
>> 1. Whitepaper proofreaders and pre-release readers (Andrew
>> Armstrong)
>> 2. Re: Whitepaper proofreaders and pre-release readers
>> (Devin Monnens)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Sat, 25 Oct 2008 15:28:20 +0100
>> From: Andrew Armstrong <andrew at aarmstrong.org
>> <mailto:andrew at aarmstrong.org>>
>> Subject: [game_preservation] Whitepaper proofreaders and pre-release
>> readers
>> To: IGDA Game Preservation SIG <game_preservation at igda.org
>> <mailto:game_preservation at igda.org>>
>> Message-ID: <49032D04.9070405 at aarmstrong.org
>> <mailto:49032D04.9070405 at aarmstrong.org>>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> Hey all,
>>
>> We're gearing up to start the white paper, anyone actually
>> interested in
>> writing anything for it needs to contact me or Henry, or post here
>> pretty soon. Don't worry about how much experience you have either.
>>
>> However, since most of you are busy and here just on the listen,
>> there
>> is a secondary job we need help with - the necessary amount of
>> proofreading and reading the paper before it's released.
>>
>> I'd like to try and get a list together now rather then at the last
>> minute. You'd be required to only read and provide some feedback,
>> certainly from the background of knowing about old games. This "beta
>> test" is better then us posting the final thing and everyone
>> complaining
>> about things then, although no doubt this is always bound to happen
>> anyway ;-)
>>
>> Post here or contact me or Henry if you're interested. I doubt it'll
>> take a lot of time to help us in this way, but it'd be very helpful
>> non-the-less, since more eyes means more things caught.
>>
>> Thanks a lot,
>>
>> Andrew
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org <mailto:game_preservation at igda.org>
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
> ------------------------------------------------------------------------
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20081025/15a9b3e2/attachment.html>
More information about the game_preservation
mailing list