[game_preservation] FDG2009
Devin Monnens
dmonnens at gmail.com
Sun Apr 26 09:15:47 EDT 2009
I might have submitted something if I'd known about it earlier. (or maybe I
did?) Conference is a tad expensive though, but it's on a cruise ship!
http://www.foundationsofdigitalgames.org/
On Sun, Apr 26, 2009 at 7:07 AM, Rachel Donahue <donahrm at gmail.com> wrote:
> Anyone from the sig attending? I don't know a soul and it would be
> lovely to meet up if you are!
>
> On 2/6/09, Rachel Donahue <donahrm at gmail.com> wrote:
> > Andrew --
> > If my survey generates any "yes I'm interested in follow up questions"
> > responses, I'd be happy to conduct an oral history with them. Given my
> > piddling grad student budget it will probably have to be by phone, but I
> > can
> > see if anyone would be willing to have the interview recorded and
> podcast.
> >
> > On Fri, Feb 6, 2009 at 2:34 PM, Andrew Armstrong
> > <andrew at aarmstrong.org>wrote:
> >
> >> I left this open but no one has replied. Another bump, we do have some
> >> new
> >> members.
> >>
> >> This project is, really, a bit too practical for the SIG to do "by
> >> volunteer work" as all SIG's operate (with most of our work going on
> >> online). With no money, and no one seeking out sponsorship, donations,
> or
> >> funding, we don't have any equipment (nevermind manpower and transport)
> >> to
> >> do this actively, even though it is an excellent idea, and we'd likely
> be
> >> able to find interested developers to participate.
> >>
> >> So, perhaps it can help by cataloguing other efforts in the area,
> >> preserving them on the Internet Archive, and helping logistically and
> >> with
> >> advertising the service. If anyone also did want to do histories through
> >> us
> >> somehow, having the final result freely available online or in an
> archive
> >> would be invaluable. This is tough to setup without people who are in
> >> industry available to be "on call" or to sign up, and without people who
> >> want to do the recordings in the first place! It's a lot of work on both
> >> sides (finding time for both, and possibly major travelling, preparing
> >> and
> >> researching, equipment, post-production...)
> >>
> >> Therefore, this project is going no where with no active interest. I
> >> personally can put forward weekend time and possibly take days off to
> >> record
> >> things, but since I have no videocamera I can't help directly. I would
> >> like
> >> to investigate setting up a signup form for both sides - the
> interviewers
> >> and interviewees so we can get a good list of people (and their
> location,
> >> what they did) to do interviews with, and who to send, and get people
> >> talking this way. There is a possibility that this is better done
> >> informally, however, or maybe through the new IGDA site which is mainly
> >> forum based (with mailing lists possible, just really being forum posts
> >> being sent to accounts, with replies being allowed), and thus developers
> >> would easily be able to get involved with the SIG and discuss it on
> >> forums
> >> or via. PM's/email.
> >>
> >> There was some possible interest from Dean O'Donnell from WPI, who is
> >> running an oral histories project with student help. Other then this I
> >> know
> >> of no proper active oral histories project, save Jason Scott's GET LAMP
> >> documentary, which is basically edited oral histories (which I hope he
> >> puts
> >> online in full :) ).
> >>
> >> Andrew
> >>
> >> Andrew Armstrong wrote:
> >>
> >> This is coming on from our previous discussion over spring cleaning the
> >> SIG.
> >>
> >> *Oral Histories*
> >> Status: *On Hold*
> >> Currently lead by: *No one. *
> >> Short description: *Interviews with industry people related to their
> past
> >> works. Brought up at GDC 2008, but currently has no assigned project
> >> lead.
> >> *
> >>
> >> Concerns raised previously:
> >> - Aims of the histories, contents, etc.
> >> - What to ask (I brought this up before)
> >> - Who can do them
> >>
> >> Someone to work on this or start organising a team of people would be
> >> good.
> >> Logistically this is the hardest project to manage, and technically we
> >> have
> >> no resources to fund it at all, meaning it requires heavy volunteer
> work.
> >>
> >> People suggesting information, examples of existing histories done, ways
> >> to
> >> get this going, and so forth are welcome. Basically bring whatever you
> >> like
> >> to the table, it's an open discussion.
> >>
> >> Andrew
> >>
> >> ------------------------------
> >>
> >> _______________________________________________
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> >>
> >>
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> >>
> >>
> >
>
>
> --
>
>
> -------
> Rachel Donahue
> Graduate Assistant
> Maryland Institute for Technology in the Humanities
> University of Maryland, College Park
> College Park, MD
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>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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