[game_preservation] Preservation of analogue game media
Andrew Armstrong
andrew at aarmstrong.org
Sat Feb 7 11:52:01 EST 2009
Kerion is actually someone who was a past SIG leader in fact (who
brought this up then, but couldn't work on it due to a bad case of RSI
:( ), and is a member of the Software Preservation Society (and there is
another one of them on here who's not made himself known I've been told). :)
Andrew
Devin Monnens wrote:
> Kieron,
>
> The first place to start is the Software Preservation Society
> (www.softpres.org <http://www.softpres.org>). They are interested in
> authenticity of the disks they back up and so have developed hardware
> to detect whether the disk has been written to or not. There is a lot
> of good information on the site, and one of the project's members is
> part of the SIG mailing list.
>
> -Devin
>
> On Sat, Feb 7, 2009 at 3:25 AM, Kieron Wilkinson <lists at softpres.org
> <mailto:lists at softpres.org>> wrote:
>
>
> Hello all,
>
> I'd quite like to ask a question of those working in libraries and
> archives who are actively preserving games provided on floppy
> disks. Is anyone here doing this? I guess this is going to become
> relevent to the KEEP project (excellent news Andreas!), as it gets
> going.
>
> I'm really just wanting to get some feedback on how this is
> currently being done. Mainly I'm wondering what kind of hardware
> and software you are using to do it? It would be interesting to
> find out if there are any commonly-used approaches.
>
> I don't want to pre-empt the discussion too much, but there does
> seem to be a number of common technical problems in preserving
> game media. Ultimately I'd like to start a discussion on whether
> there could ever be an accepted standard solution that could cover
> everything so nobody needed to worry about it again... (well, I'm
> sure it would certainly save pain for everyone)
>
> Kieron Wilkinson
>
> P.S. I do apologise for not being around for quite a while. I had
> some health issues shortly after taking over from Simon, and only
> sparingly touched a computer for quite some time (I'm fine now).
>
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>
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
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