[game_preservation] Preservation of analogue game media
Devin Monnens
evilcowclone at gmail.com
Sat Feb 7 16:59:48 EST 2009
Oh, so then I suppose the whole 'look at what your own company is doing
already, isn't it cool!' bit was completely unnecessary :)
I personally think standardising the methodology, metadata and storage of
> the software is certainly important if there was worldwide collaboration.
>
Well yeah, this is something we totally need to do after the white paper is
published. This is something I bring up from time to time. If we can't
standardize everything, then what's the point in having collaborative
archives?
On Sat, Feb 7, 2009 at 9:52 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Kerion is actually someone who was a past SIG leader in fact (who brought
> this up then, but couldn't work on it due to a bad case of RSI :( ), and is
> a member of the Software Preservation Society (and there is another one of
> them on here who's not made himself known I've been told). :)
>
> Andrew
>
> Devin Monnens wrote:
>
> Kieron,
>
> The first place to start is the Software Preservation Society (
> www.softpres.org). They are interested in authenticity of the disks they
> back up and so have developed hardware to detect whether the disk has been
> written to or not. There is a lot of good information on the site, and one
> of the project's members is part of the SIG mailing list.
>
> -Devin
>
> On Sat, Feb 7, 2009 at 3:25 AM, Kieron Wilkinson <lists at softpres.org>wrote:
>
>>
>> Hello all,
>>
>> I'd quite like to ask a question of those working in libraries and
>> archives who are actively preserving games provided on floppy disks. Is
>> anyone here doing this? I guess this is going to become relevent to the KEEP
>> project (excellent news Andreas!), as it gets going.
>>
>> I'm really just wanting to get some feedback on how this is currently
>> being done. Mainly I'm wondering what kind of hardware and software you are
>> using to do it? It would be interesting to find out if there are any
>> commonly-used approaches.
>>
>> I don't want to pre-empt the discussion too much, but there does seem to
>> be a number of common technical problems in preserving game media.
>> Ultimately I'd like to start a discussion on whether there could ever be an
>> accepted standard solution that could cover everything so nobody needed to
>> worry about it again... (well, I'm sure it would certainly save pain for
>> everyone)
>>
>> Kieron Wilkinson
>>
>> P.S. I do apologise for not being around for quite a while. I had some
>> health issues shortly after taking over from Simon, and only sparingly
>> touched a computer for quite some time (I'm fine now).
>>
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>>
>
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
>
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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