[game_preservation] CFP: Curatorship and exhibition of gaming history (Next Gen; deadline Aug 1)

Devin Monnens dmonnens at gmail.com
Sat Jul 11 09:51:23 EDT 2009


Forwarded from Beth A Lameman

I noticed that Eludamos

> has a section on "Curatorship and exhibition of gaming history –

> problems, opportunities, practices" in its upcoming Special Issue

>

> aka Beth A. Dillon

>



---------- Forwarded message ----------
From: Beth Aileen Lameman <beth at bethaileen.com>
Date: Wed, Jul 8, 2009 at 9:44 AM
Subject: CfP: Eludamos Journal Special Issue “Next Gen” (Due Aug 1)
To: Magy Seif El-Nasr <magy at sfu.ca>


CfP: Eludamos Journal Special Issue “Next Gen”
Due August 1, 2009

Call for a special issue of Eludamos, titled: “Next Gen.”

Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian
McCrea.

Console gaming has already had more than one ‘Next Generation’. PC
gamers feverishly upgrade their rigs with each new state of the art
FPS. Periodisation is often a major preoccupation for critics and
publics interested in other media, but in the case of videogames the
rapid pace of technical development seems to set the agenda of
generational change. Games are caught up, culturally as well as
aesthetically and technically, in their own futurism: each generation
claims to be both anticipation and fulfillment of an imagined horizon
of experience. Simultaneously, older technologies find new uses and
contexts within the very conditions of their supposed obsolescence.
Gaming is constantly speculating on its own future and recalling its
past in order to coordinate a restless present. Just how coherent are
gaming’s generations, and is the adoption of such classifications from
the wider culture useful or counter-productive for academic game
studies?

This special issue of Eludamos invites essays on the topic of
generational change in gaming, from broad overviews of the critical
usefulness of ‘official’ Next Generations to microhistories of
individual game franchises or lineages, from agenda-setting successes
to failed attempts that were too soon, too late, or just too bad.
Possible avenues of exploration may include:
* The New Games journalism, advertising, hype and style in the gaming
press * Generational change in academia: Do we need a new Game
Studies? * Materiality: Histories of specific devices, console design
and futurism. * Audio and graphical standards and the historical
status of claims to the realistic * Audio and graphical standards and
the historical status of claims to the cinematic * Retrogaming,
popping, speedruns, machinima, bitscene music * Curatorship and
exhibition of gaming history – problems, opportunities, practices *
Family and gaming: playing across generations * Globalisation and the
uneven distribution of gaming’s generations * E-waste and the
unrecognised costs of generational change

The issue is open to papers that go beyond these suggestions, and the
editors encourage any innovative approach linking the topics of gaming
and generations.

All articles undergo a double blind peer review process except for
papers submitted to the game review section. We expect all submissions
to be in English and accept full papers only. For further
specificiations about our submission guidelines please consult
http://www.eludamos.org. Submissions for “Next Gen” should go to the
Perspectives section of the site.
Important dates

1st of August: submission deadline for the upcoming regular issue of
Eludamos, as well as the special issue “Next Gen”. Submissions should
be full papers plus abstracts and bio.

25th of Oct. 2009: publication date

We look forward to reading from you soon! Please address any queries
and questions specifically regarding the Next Gen special issue to
Darshana Jayemanne at escapismvelocity at gmail.


--
Beth Aileen Lameman | http://www.bethaileen.com
Aboriginal Territories in Cyberspace | http://www.abtec.org
Simon Fraser University - SIAT PhD Student | http://siat.sfu.ca


| msn: beth at bethaileen.com | aim: zele |

| yahoo: bethaileenlameman | skype: bethaileenlamema


--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20090711/ae9a1b9e/attachment.htm>


More information about the game_preservation mailing list