[game_preservation] CFP: Curatorship and exhibition of gaming history (Next Gen; deadline Aug 1)

Andrew Armstrong andrew at aarmstrong.org
Fri Jul 17 14:02:11 EDT 2009


Neat, so, will someone from this list be contributing then? :)

Andrew

Devin Monnens wrote:

> Forwarded from Beth A Lameman

>

> I noticed that Eludamos

> has a section on "Curatorship and exhibition of gaming history --

> problems, opportunities, practices" in its upcoming Special Issue

>

> aka Beth A. Dillon

>

>

>

> ---------- Forwarded message ----------

> From: Beth Aileen Lameman <beth at bethaileen.com

> <mailto:beth at bethaileen.com>>

> Date: Wed, Jul 8, 2009 at 9:44 AM

> Subject: CfP: Eludamos Journal Special Issue "Next Gen" (Due Aug 1)

> To: Magy Seif El-Nasr <magy at sfu.ca <mailto:magy at sfu.ca>>

>

>

> CfP: Eludamos Journal Special Issue "Next Gen"

> Due August 1, 2009

>

> Call for a special issue of Eludamos, titled: "Next Gen."

>

> Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian

> McCrea.

>

> Console gaming has already had more than one 'Next Generation'. PC

> gamers feverishly upgrade their rigs with each new state of the art

> FPS. Periodisation is often a major preoccupation for critics and

> publics interested in other media, but in the case of videogames the

> rapid pace of technical development seems to set the agenda of

> generational change. Games are caught up, culturally as well as

> aesthetically and technically, in their own futurism: each generation

> claims to be both anticipation and fulfillment of an imagined horizon

> of experience. Simultaneously, older technologies find new uses and

> contexts within the very conditions of their supposed obsolescence.

> Gaming is constantly speculating on its own future and recalling its

> past in order to coordinate a restless present. Just how coherent are

> gaming's generations, and is the adoption of such classifications from

> the wider culture useful or counter-productive for academic game

> studies?

>

> This special issue of Eludamos invites essays on the topic of

> generational change in gaming, from broad overviews of the critical

> usefulness of 'official' Next Generations to microhistories of

> individual game franchises or lineages, from agenda-setting successes

> to failed attempts that were too soon, too late, or just too bad.

> Possible avenues of exploration may include:

> * The New Games journalism, advertising, hype and style in the gaming

> press * Generational change in academia: Do we need a new Game

> Studies? * Materiality: Histories of specific devices, console design

> and futurism. * Audio and graphical standards and the historical

> status of claims to the realistic * Audio and graphical standards and

> the historical status of claims to the cinematic * Retrogaming,

> popping, speedruns, machinima, bitscene music * Curatorship and

> exhibition of gaming history -- problems, opportunities, practices *

> Family and gaming: playing across generations * Globalisation and the

> uneven distribution of gaming's generations * E-waste and the

> unrecognised costs of generational change

>

> The issue is open to papers that go beyond these suggestions, and the

> editors encourage any innovative approach linking the topics of gaming

> and generations.

>

> All articles undergo a double blind peer review process except for

> papers submitted to the game review section. We expect all submissions

> to be in English and accept full papers only. For further

> specificiations about our submission guidelines please consult

> http://www.eludamos.org. Submissions for "Next Gen" should go to the

> Perspectives section of the site.

> Important dates

>

> 1st of August: submission deadline for the upcoming regular issue of

> Eludamos, as well as the special issue "Next Gen". Submissions should

> be full papers plus abstracts and bio.

>

> 25th of Oct. 2009: publication date

>

> We look forward to reading from you soon! Please address any queries

> and questions specifically regarding the Next Gen special issue to

> Darshana Jayemanne at escapismvelocity at gmail.

>

>

> --

> Beth Aileen Lameman | http://www.bethaileen.com

> Aboriginal Territories in Cyberspace | http://www.abtec.org

> Simon Fraser University - SIAT PhD Student | http://siat.sfu.ca

>

> | msn: beth at bethaileen.com <mailto:beth at bethaileen.com> | aim: zele |

> | yahoo: bethaileenlameman | skype: bethaileenlamema

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

> ------------------------------------------------------------------------

>

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>

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