[game_preservation] CFP: Curatorship and exhibition of gaming history (Next Gen; deadline Aug 1)
Andrew Armstrong
andrew at aarmstrong.org
Fri Jul 17 14:02:11 EDT 2009
Neat, so, will someone from this list be contributing then? :)
Andrew
Devin Monnens wrote:
> Forwarded from Beth A Lameman
>
> I noticed that Eludamos
> has a section on "Curatorship and exhibition of gaming history --
> problems, opportunities, practices" in its upcoming Special Issue
>
> aka Beth A. Dillon
>
>
>
> ---------- Forwarded message ----------
> From: Beth Aileen Lameman <beth at bethaileen.com
> <mailto:beth at bethaileen.com>>
> Date: Wed, Jul 8, 2009 at 9:44 AM
> Subject: CfP: Eludamos Journal Special Issue "Next Gen" (Due Aug 1)
> To: Magy Seif El-Nasr <magy at sfu.ca <mailto:magy at sfu.ca>>
>
>
> CfP: Eludamos Journal Special Issue "Next Gen"
> Due August 1, 2009
>
> Call for a special issue of Eludamos, titled: "Next Gen."
>
> Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian
> McCrea.
>
> Console gaming has already had more than one 'Next Generation'. PC
> gamers feverishly upgrade their rigs with each new state of the art
> FPS. Periodisation is often a major preoccupation for critics and
> publics interested in other media, but in the case of videogames the
> rapid pace of technical development seems to set the agenda of
> generational change. Games are caught up, culturally as well as
> aesthetically and technically, in their own futurism: each generation
> claims to be both anticipation and fulfillment of an imagined horizon
> of experience. Simultaneously, older technologies find new uses and
> contexts within the very conditions of their supposed obsolescence.
> Gaming is constantly speculating on its own future and recalling its
> past in order to coordinate a restless present. Just how coherent are
> gaming's generations, and is the adoption of such classifications from
> the wider culture useful or counter-productive for academic game
> studies?
>
> This special issue of Eludamos invites essays on the topic of
> generational change in gaming, from broad overviews of the critical
> usefulness of 'official' Next Generations to microhistories of
> individual game franchises or lineages, from agenda-setting successes
> to failed attempts that were too soon, too late, or just too bad.
> Possible avenues of exploration may include:
> * The New Games journalism, advertising, hype and style in the gaming
> press * Generational change in academia: Do we need a new Game
> Studies? * Materiality: Histories of specific devices, console design
> and futurism. * Audio and graphical standards and the historical
> status of claims to the realistic * Audio and graphical standards and
> the historical status of claims to the cinematic * Retrogaming,
> popping, speedruns, machinima, bitscene music * Curatorship and
> exhibition of gaming history -- problems, opportunities, practices *
> Family and gaming: playing across generations * Globalisation and the
> uneven distribution of gaming's generations * E-waste and the
> unrecognised costs of generational change
>
> The issue is open to papers that go beyond these suggestions, and the
> editors encourage any innovative approach linking the topics of gaming
> and generations.
>
> All articles undergo a double blind peer review process except for
> papers submitted to the game review section. We expect all submissions
> to be in English and accept full papers only. For further
> specificiations about our submission guidelines please consult
> http://www.eludamos.org. Submissions for "Next Gen" should go to the
> Perspectives section of the site.
> Important dates
>
> 1st of August: submission deadline for the upcoming regular issue of
> Eludamos, as well as the special issue "Next Gen". Submissions should
> be full papers plus abstracts and bio.
>
> 25th of Oct. 2009: publication date
>
> We look forward to reading from you soon! Please address any queries
> and questions specifically regarding the Next Gen special issue to
> Darshana Jayemanne at escapismvelocity at gmail.
>
>
> --
> Beth Aileen Lameman | http://www.bethaileen.com
> Aboriginal Territories in Cyberspace | http://www.abtec.org
> Simon Fraser University - SIAT PhD Student | http://siat.sfu.ca
>
> | msn: beth at bethaileen.com <mailto:beth at bethaileen.com> | aim: zele |
> | yahoo: bethaileenlameman | skype: bethaileenlamema
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
> ------------------------------------------------------------------------
>
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