[game_preservation] CFP: Curatorship and exhibition of gaming history (Next Gen; deadline Aug 1)
Rachel "Sheepy" Donahue
donahrm at gmail.com
Fri Jul 17 14:16:22 EDT 2009
I'm somewhat amused that you replied exactly while I was reading the CFP.
If the deadline weren't 8/1, I'd be tempted.
On Fri, 17 Jul 2009 14:02:11 -0400, Andrew Armstrong
<andrew at aarmstrong.org> wrote:
> Neat, so, will someone from this list be contributing then? :)
>
> Andrew
>
> Devin Monnens wrote:
>> Forwarded from Beth A Lameman
>>
>> I noticed that Eludamos
>> has a section on "Curatorship and exhibition of gaming history --
>> problems, opportunities, practices" in its upcoming Special Issue
>>
>> aka Beth A. Dillon
>>
>>
>>
>> ---------- Forwarded message ----------
>> From: Beth Aileen Lameman <beth at bethaileen.com
>> <mailto:beth at bethaileen.com>>
>> Date: Wed, Jul 8, 2009 at 9:44 AM
>> Subject: CfP: Eludamos Journal Special Issue "Next Gen" (Due Aug 1)
>> To: Magy Seif El-Nasr <magy at sfu.ca <mailto:magy at sfu.ca>>
>>
>>
>> CfP: Eludamos Journal Special Issue "Next Gen"
>> Due August 1, 2009
>>
>> Call for a special issue of Eludamos, titled: "Next Gen."
>>
>> Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian
>> McCrea.
>>
>> Console gaming has already had more than one 'Next Generation'. PC
>> gamers feverishly upgrade their rigs with each new state of the art
>> FPS. Periodisation is often a major preoccupation for critics and
>> publics interested in other media, but in the case of videogames the
>> rapid pace of technical development seems to set the agenda of
>> generational change. Games are caught up, culturally as well as
>> aesthetically and technically, in their own futurism: each generation
>> claims to be both anticipation and fulfillment of an imagined horizon
>> of experience. Simultaneously, older technologies find new uses and
>> contexts within the very conditions of their supposed obsolescence.
>> Gaming is constantly speculating on its own future and recalling its
>> past in order to coordinate a restless present. Just how coherent are
>> gaming's generations, and is the adoption of such classifications from
>> the wider culture useful or counter-productive for academic game
>> studies?
>>
>> This special issue of Eludamos invites essays on the topic of
>> generational change in gaming, from broad overviews of the critical
>> usefulness of 'official' Next Generations to microhistories of
>> individual game franchises or lineages, from agenda-setting successes
>> to failed attempts that were too soon, too late, or just too bad.
>> Possible avenues of exploration may include:
>> * The New Games journalism, advertising, hype and style in the gaming
>> press * Generational change in academia: Do we need a new Game
>> Studies? * Materiality: Histories of specific devices, console design
>> and futurism. * Audio and graphical standards and the historical
>> status of claims to the realistic * Audio and graphical standards and
>> the historical status of claims to the cinematic * Retrogaming,
>> popping, speedruns, machinima, bitscene music * Curatorship and
>> exhibition of gaming history -- problems, opportunities, practices *
>> Family and gaming: playing across generations * Globalisation and the
>> uneven distribution of gaming's generations * E-waste and the
>> unrecognised costs of generational change
>>
>> The issue is open to papers that go beyond these suggestions, and the
>> editors encourage any innovative approach linking the topics of gaming
>> and generations.
>>
>> All articles undergo a double blind peer review process except for
>> papers submitted to the game review section. We expect all submissions
>> to be in English and accept full papers only. For further
>> specificiations about our submission guidelines please consult
>> http://www.eludamos.org. Submissions for "Next Gen" should go to the
>> Perspectives section of the site.
>> Important dates
>>
>> 1st of August: submission deadline for the upcoming regular issue of
>> Eludamos, as well as the special issue "Next Gen". Submissions should
>> be full papers plus abstracts and bio.
>>
>> 25th of Oct. 2009: publication date
>>
>> We look forward to reading from you soon! Please address any queries
>> and questions specifically regarding the Next Gen special issue to
>> Darshana Jayemanne at escapismvelocity at gmail.
>>
>>
>> --
>> Beth Aileen Lameman | http://www.bethaileen.com
>> Aboriginal Territories in Cyberspace | http://www.abtec.org
>> Simon Fraser University - SIAT PhD Student | http://siat.sfu.ca
>>
>> | msn: beth at bethaileen.com <mailto:beth at bethaileen.com> | aim: zele |
>> | yahoo: bethaileenlameman | skype: bethaileenlamema
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
>> ------------------------------------------------------------------------
>>
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